The 3D: Pre-Rendered, or Real-Time?

So, which is it? Early rumors, and interviews with Mike Stemmle seemed to imply that Freelance Police would, despite being point-and-click, behave visually like a decently modern game. As in, the environments would be drawn in 3D in real-time, with the possibilities of having a moving camera and lots of interactive elements in the room and all that.

However, the screenshots that ran in that “Hyper” magazine (see previous news post) raised doubts. The two screenshots in Sam & Max’s office looked suspiciously pre-rendered (as in, the artwork, while originally 3D, was just saved out as a flat 2D image file and pasted in as the background, similar to Grim Fandango, or really, the first Sam & Max game). While that’s fine, since the quality of the game doesn’t depend at all on what sort of erm, environment … interface (?) they use, but pre-rendered 2D backgrounds are a little dated at this point.

But now, in the latest issue of CGW, there’s a preview of Sam & Max 2 that says “Did we mention that it takes place in a full 3D environment?” So, which one is it? Pre-rendered, or real-time? Well… only time will tell, since LucasArts sure isn’t. In the end once the game is in our hands, I don’t think people will care either way, but it would be cool to see something new technologically speaking.

Comments are off because this is probably a really old post.