Archive for November, 2006

S&M:Sit:Com Media!

Thursday, November 30th, 2006 by David

The folks at Telltale Games have put up some very fresh screenshots and plot info from the upcoming second episode of Sam and Max: Season 1, entitled “Situation: Comedy”. Check them out. It’s late and I need to go to bed.

PS: The game’s out January 5. Nice.

PPS: There’s a video too! Very nice.

Situation: Comedy

Wednesday, November 29th, 2006 by Bryan

Telltale has jettisoned more free stuff into the public domain, this time in the form of some choice music tracks. Based on findings from these new developments, (and observations made by our cohorts over at The International House of Mojo,) the title for the much-anticipated second installment of Sam & Max will be Situation: Comedy. If you missed out on the three previous tracks Telltale uploaded earlier, you can still conveniently find them here for your aural pleasure.

Dear Max

Friday, November 17th, 2006 by Bryan

Those lovable urchins over at Telltale have slapped up a new feature entitled Dear Max (scroll down a bit to find it), an obvious parody on advice columns such as Dear Flabby popular primarily amongst the middle-aged housewife community. Steve Purcell is open to any and all questions for the dynamically furry duo at dearmax@telltalegames.com, but it’ll be up to his finicky discretion to select what actually gets answered. Better get crackin’ if you want some bragging rights.

Crafts Take a Turn for the…Abstract

Saturday, November 11th, 2006 by Bryan

Sam and Max have entered the unenviable realm of modern art thanks to the machinations of our pals over at Telltaleobserve, and bask in its latent social commentary!

Is craftsy a real word?

Wednesday, November 8th, 2006 by David

Is that reference getting tired? Nevermind about that, you should go check out this gathering of Max paper bag puppets, brought to you by the Telltale Games team a few weeks ago. Come on, there’s one Max totally dressed up as Sam. This is inarguably the second-best use of time by TTG so far, apart from probably making Culture Shock.

Sam & Max Interviews!

Wednesday, November 8th, 2006 by Bryan

Looking for some extra insight into the whole Sam and Max creative process? Well you have those krazy and krafty Krauts over at G-Wie-Gorilla to thank for putting Steve Purcell (part I) and Dave Grossman (part II) on the spot and finding out how it all goes down. Go on, do a little bit of reading, and be illuminated!

Site stuff!

Sunday, November 5th, 2006 by David

For those of you who waited more than a decade to play Sam and Max Hit the Road, I have put our updated .EXE file back online to facilitate playing the game on modern-style computers. You’ll still need all the game data to play the game, potential software pirates; this is only the program that runs all the stuff you should already have. Anyway, have fun, don’t steal, and buckle up, we love you!

Thanks to Sunfox for reminding me about this.

Emily M. spoils dinner with Easter eggs

Saturday, November 4th, 2006 by David

Over on the Telltale official forums, community guru Emily Morganti has posted a thread detailing some spoilerific ways to find some of Culture Shock’s hidden tidbits. Ugh, did I just say “spoilerific”? Anyway, it’s well worth a read if you’re already looking for some replay value in the first Sam & Max Episode.

No news equals RSS reminder!

Friday, November 3rd, 2006 by David

After that little burst of news over the last few days, I’m kind of sad that there’s nothing to really talk about today. Despite the fact that the site is powered by WordPress now, I will try to avoid posting anything that sounds too blog-y to fill space.

I just wanted to reassure you all that this site is totally with the times. In case you didn’t notice the links at the bottom of the site, we have an RSS feed for you all to enjoy and incorporate into your home pages and syndication readers and other scary things like that. If I have some free time next week, I will try to put up a couple more content pages related to Culture Shock.

How’s my driving? As always, you can leave some feedback in comments or on our forums. The lack of Jake telling me what to do is a bit unnerving.

Page 10 of online comic online

Thursday, November 2nd, 2006 by David

Steve Purcell’s put up another page of the Sam and Max web comic, “The Big Sleep”, over at the official Telltale Games site. If this is the first time you’re hearing about Steve’s new series, you might want to start with the first issue. Hope everyone’s enjoying Culture Shock so far! It’s really good, isn’t it?