Archive for 2003

Sam, Is “Puppy-White” A Real Word?

Tuesday, April 1st, 2003 by Jake

Steve Purcell was interviewed in this month’s issue of UK gaming mag, PC Format (April, issue #147), about Sam & Max 2 and video games in general. Reader bgbennyboy sent me a scan of the full interview so you can check it out right here. I recommend that if you live in the UK you go pick up the magazine though. Buy!

Mike Stemmle Badgered

Monday, March 10th, 2003 by Jake

Just Adventure +, a site that covers just adventure games and other games, has got a quick Q&A up with Sam & Max 2’s project lead, Mike Stemmle. In reality there’s not a whole lot if any new stuff covered here, but it’s nice to hear it from the horse’s mouth. Here’s a sample:

Rumors are afoot concerning arcades sequences in Sam and Max 2 - is there any basis to these rumors?

[Michael Stemmle] : Allow me to answer that in an annoyingly cryptic fashion: We’re taking everything that people seemed to love about the first Sam and Max game, multiplying it by five, and getting rid of all the boring junk.

Sounds good to me. I don’t know why people would have problems with “arcade sequences” in a Sam & Max game, given that they pummel criminals and speed recklessly around town in a car with great regularity in the comics. Anyway, check out the full Q&A with Stemmle and some more LucasArts guys at JA+.

New Fan Art

Sunday, March 9th, 2003 by David

It’s time for you to check out the newest piece of quality fan-made art that has been added to the fan art section. This latest entry is by none other than fan art demiurge Dan Lee. It’s a 3D rendering of Max, done in 3D Studio Max! Har dee har! Anyway, he has sent us a fine screen capture of 3D Max, as well as a bonus video clip, which reveals some of Max’s finer qualities. Thanks a bunch, Dan!

New Fan Comic On The Way?

Tuesday, February 4th, 2003 by Jake

Dan Lee, known pretty well around the Monkey Island fan art community, just let me know that he’s working on a 3-4 page Sam & Max fan comic. Anyone who’s checked out some of his other art should know that they’re in for a treat in the fan art department. He cautions me that it might never ever be done, ever, but we’ll see.

eBay Watch Borked

Tuesday, February 4th, 2003 by Jake

For those of you who have been wondering why the eBay Watch feature of the site hasn’t been updating like a good little script, here are some details. The script that runs our beloved watchdog half-works. In fact, we’re updating it regularly, and have been since the site re-opened! Unfortunately, it no longer outputs HTML to the site, and we believe this to be a result of eBay updating its code in the past few months. Or those damn ferrets.

DJG, who graciously donated his free time to coding the eBay Watch script for the Unofficial last year, was maimed beyond belief in a mysterious Radio Flyer/Thresher head-on collision, must now wear a bag over his head for purely medical reasons, and can no longer code the without some hooligan inevitably sneaking up behind him and turning the bag so that the eyeholes face the wrong direction. So, we’re not sure if or when the script will return, but we just wanted to make sure that you knew that we know that it’s just sitting there for now.