Reality 2.0 (Location)

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Sybil's, rendered in eye-searing colors.

Reality 2.0 was a short-lasting MMO (Massively Multiplayer Online Game) that served as the main location in the Save the World episode of the same name. Details on its creator are unconfirmed, though Hugh Bliss's Master Plan states that Roy G. Biv (a disguise name for Hugh Bliss) allowed The Internet to be a key part in it.

According to dialogue, all computers in the world are being affected by power surges forcing them to work on Reality 2.0. Amongst them are The C.O.P.S. (who claim Reality 2.0. is theirs in Bright Side of the Moon).

Reality 2.0. is a virtual reality that connects to the real world. To be played, players must put the glasses on; this transfers them to the same exact spot in Reality 2.0.. When taking glasses off in Reality 2.0., the player finds them in their correspondant earth location (the same rules apply to the inventory). Some items change moving from the world to Reality 2.0. (for example, Bosco's snot rag turns into a computer virus). According to dialogue spoken by Sybil, the game allows players to kill monsters and be happy. This is in exact accordance with the goals of Prismatology; make everyone happy to allow Hugh Bliss to feed off their bliss. Sam and Max never encounter any of these creatures.

After defeating Reality 2.0., Sam and Max find themselves in "Reality 1.5" ; a strange text-based area ruled by the Shambling Corporate Presence. It, along with The Internet and 2.0 are destroyed by Bosco's disease.

The only locations are The Street, Sybil's Office, Bosco's Inconvenience and The Office. A save point is located on The Street. Additionally, there is an internet highway to Bosco's website, "BoncoLavadero".

[edit] Users/NPCs/Items

Only items originally found in the game are used.

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